Digital audio player
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A digital audio player''', shortened to '''DAP''', usually referred to as an '''MP3 player , is a
consumer electronic device that has the primary function of storing, organizing and playing
audio files, in contrast to physical medium audio players, which play music from a physical medium on which the audio files are mechanically or electronically printed. (Examples of physical medium audio players include
record players,
cassette decks and
CD players). Some DAPs are also referred to as
portable media players as they have image-viewing and/or video-playing support.
Zune HD (
first generation)
History
The immediate predecessor in the market place of the digital audio player was the portable
CD player, or "portable audio device."
Kane Kramer designed one of the earliest digital audio players, which he called the IXI. His 1979 prototype was capable of approximately 3.5 minutes of audio playback but it did not enter commercial production. His UK patent application was not filed until 1981, patent 2115996 issued in 1985, and in 1987.
Apple Inc. hired Kramer as a consultant and presented his work as an example of
prior art in the field of digital audio players during their litigation with
Burst.com almost two decades later.
The world's first company to announce a portable MP3 player and the attendant system for uploading MP3 audio content to a personal computer and then downloading it onto a personal MP3 player was Audio Highway. Under the direction of founder and CEO,
Nathan Schulhof, Audio Highway announced its Listen Up player on September 23, 1996,
The Listen Up player also won a
1998 People's Choice Award at the 2nd annual Internet Showcase conference, held Jan. 30, 1998 (a conference produced by Upside Media, Inc. and event host and co-founder,
David Coursey).
As the lead inventor on three U.S. patents (5,557,541; 5,572,442 and 5,841,979),
as well as co-inventor on another U.S. patent (6,549,942), Schulhof is sometimes referred to as "the father of the MP3 player industry."
One of the chips making it possible to create portable MP3 players before the market for mass produced devices took off was the Micronas MAS3507D
ASIC MP3 Decoder chip.
Several electronics
DIY projects used this circuit. As a software based approach would have limited battery time severely. This chip allowed the
microcontroller to read data from a flash memory and feed the decoder chip, creating a low power solution.
The next company on the MP3 player scene was South Korea-based
Saehan Information Systems which began selling its “
MPMan” player in the middle of 1998. The South Korean company then licensed the players to Eiger Labs which distributed them—now branded as
Eiger Labs MPMan F10—to the North American market during the summer of 1998.
The flash-based players were available in 32MB (about 6 songs) storage capacity.
The
Rio PMP300 from
Diamond Multimedia was introduced in September 1998, a few months after the MPMan and also featured a 32 MB storage capacity. It was a success during the holiday season, with sales exceeding expectations.
the Rio is erroneously assumed to be the first DAP.
CNet.com article on the first manufactured DAPs.
In 1998,
Compaq developed the first
hard drive based DAP using a 2.5" laptop drive. It was licensed to
HanGo Electronics (now known as Remote Solution), which first sold the PJB-100 (
Personal Jukebox) in 1999. The player had an initial capacity of 4.8GB, with an advertised capacity of 1200 songs.
In 2000,
Creative released the 6GB hard drive based
Creative NOMAD Jukebox. The name borrowed the
jukebox metaphor popularised by ''Remote Solution'' and also used by ''Archos''. Later players in the Creative NOMAD range used
microdrives rather than laptop drives.
In October 2001,
Apple Computer (now known as Apple Inc.) unveiled the
first generation iPod, a 5GB hard drive based DAP with a 1.8"
Toshiba hard drive. With the development of a spartan
user interface and a smaller form factor, the iPod was initially popular within the
Macintosh community. In July 2002, Apple introduced the second generation update to the iPod. It was compatible with
Windows computers through
Musicmatch Jukebox. The iPod series, which grew to include
flash memory-based players, has become the market leader in DAPs.
In 2002,
Archos released the first "portable media player" (PMP), the
Archos Jukebox Multimedia.
Manufacturers have since implemented abilities to view images and play videos into their devices.
In 2001 the first MP3 players were installed into mobile phones in South Korea and the first artist to sell songs as MP3 file downloads directly to mobile phones was
Ricky Martin. The innovation spread rapidly and by 2005, more than half of all music sold in South Korea was sold directly to mobile phones. The idea spread across the globe and by 2005 all five major handset makers, Nokia, Motorola, Samsung, LG and SonyEricsson had released musicphones. By 2006, more MP3 players were sold in musicphones than all stand-alone MP3 players put together. The rapid rise of the musicphone was quoted by Apple as a primary reason for developing the iPhone. In 2007, the installed base of musicphones passed the 1 billion level, and today more than half of all mobile phones in the world have an MP3 player.
Although
online music services such as
RealNetworks’
Rhapsody also offer legal downloads through a subscription plan, the launch of the
iTunes Store in 2003 established the model of selling individual songs and albums for purchase.
Operation
Clip.
Digital sampling is used to convert an audio wave to a sequence of binary numbers that can be stored in a digital format, such as
MP3. Common features of all MP3 players are a memory storage device, such as
flash memory or a miniature
hard disk drive, an
embedded processor, and an audio
codec microchip to convert the compressed file into an analogue sound signal.
Most DAPs are powered by
rechargeable batteries, some of which are not user-replaceable. They have a 3.5mm stereo jack; music can be listened to with
earbuds or
headphones, or played via an external amplifier. Some devices also contain internal speakers, through which music can be listened to, although these built-in speakers are typically of very low quality.
Nearly all DAPs consists of some kind of display screen, although there are exceptions, such as the
iPod Shuffle, and a set of controls with which the user can browse through the library of music contained in the device, select a track, and play it back. The display, if the unit even has one, can be anything from a simple one or two line monochrome
LCD display, similar to what are found on typical calculators, to large full-color displays capable of displaying photographs or viewing video content on. The controls can range anywhere from the simple buttons as are found on most typical
CD players, such as for skipping through tracks or stopping/starting playback to full touch-screen controls, such as that found on the
iPod Touch or the
Zune HD. One of the more common methods of control is some type of the scroll wheel with associated buttons. This method of control was first introduced with the Apple iPod and many other manufacturers have created variants of this control scheme for their respective devices.
Content is placed on DAPs typically through a process called "syncing", by connecting the device to a
personal computer, typically via
USB, and running any special software that is often provided with the DAP on an enclosed CD-ROM, or downloaded from the manufacturer's website. Some devices simply appear as an additional disk drive on the host computer, to which music files are simply copied like any other type of file. Other devices, most notably the Apple iPod or Microsoft
Zune, requires the use of special management software, such as
iTunes or Zune Software. The music, or other content such as TV episodes or movies, is added to the software to create a "library". The library is then "synced" to the DAP via the software. The software typically provides options for managing situations when the library is too large to fit on the device being synced to. Such options include allowing manual syncing, in that the user most manually "drag-n-drop" the desired tracks to the device, or allow for the creation of
playlists. Some of the more advanced units are now starting to allow syncing through a wireless connection, such as via
WiFi or
Bluetooth
cite web
url=http://www.clarinox.com/docs/whitepapers/Whitepaper_05_MP3.pdf
title=MP3 streaming over Bluetooth
publisher=clarinox
accessdate=2010-8-4
.
Content can also be obtained and placed on some DAPs, such as the iPod Touch or Zune HD by allowing access to a "store" or "marketplace", most notably the
iTunes Store or
Zune Marketplace, from which content, such as music and video, and even games, can be purchased and downloaded directly to the device.
Types
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Digital audio players are generally categorized by storage media:
Flash-based Players : These are non-mechanical
solid state devices that hold digital
audio files on internal
flash memory or removable flash media called
memory cards. Due to technological advancements in
flash memory, these originally low-storage devices are now available commercially ranging up to 64 GB. Because they are solid state and do not have moving parts they require less battery power, are less likely to skip during playback, and may be more resilient to hazards such as dropping or fragmentation than hard disk-based players. Basic MP3 player functions are commonly integrated into
USB flash drives.
Hard drive-based Players''' or '''Digital Jukeboxes : Devices that read digital audio files from a
hard disk drive (HDD). These players have higher capacities currently ranging up to 500 GB.
At typical encoding rates, this means that tens of thousands of songs can be stored on one player.
MP3 CD Players : Portable CD players that can decode and play MP3 audio files stored on
CDs.
Networked audio players : Players that connect via (WiFi) network to receive and play audio.
USB host/
Memory card audio players : Players that rely on USB flash drives or other memory cards to read data.
Recording
Many players have a built-in
electret microphone which allows recording. Usually recording quality is poor, suitable for speech but not music.
There are also professional-quality recorders suitable for high-quality music recording with external microphones, at prices starting at a few hundred dollars.
Radio
Some DAPs have
FM radio tuners built in.
Common audio formats
Most audio formats use
lossy compression, to produce as small as possible a file compatible with the desired sound quality. There is a
trade-off between size and sound quality of lossily compressed files; most formats allow different combinations—e.g., MP3 files may use between 32 (worst) and 320 (best) kilobits per second. Different lossy formats may give files of different sizes for the same perceived quality.
The formats supported by a particular DAP depend upon its
firmware; sometimes a firmware update adds more formats. To listen to a file on a player, it must be in a supported format; format conversion on a
computer is usually possible, but with loss of quality.
MP3 is the dominant format, and is almost universally supported.
It is a proprietary format; manufacturers must pay a small royalty to be allowed to support it.
The main proprietary alternative formats are
AAC and
WMA. Unlike MP3, these formats support
DRM restrictions that are often enforced by files from paid download services.
Open source formats, which do not require manufacturers or music distributors to pay a fee, are available, though less widely supported. Examples include
Ogg Vorbis,
FLAC (a loseless codec), and
Speex.
Most players can also play uncompressed
PCM in a container such as
WAV or
AIFF.
Controversy
Although these issues aren't usually controversial within digital audio players, they are matters of continuing controversy and litigation, including but not limited to content distribution and protection, and
digital rights management (DRM).
Lawsuit with RIAA
The
Recording Industry Association of America (RIAA) filed a lawsuit in late 1998 against
Diamond Multimedia for its
Rio players,
Risk of hearing damage
According to
SCENIHR, the risk of
hearing damage from digital audio players depends on both sound level and listening time. The listening habits of most users are unlikely to cause hearing loss, but some people are putting their hearing at risk, because they set the volume control very high or listen to music at high levels for many hours per day. Such listening habits may result in temporary or permanent hearing loss,
tinnitus, and difficulties understanding speech in noisy environments.
See also
Comparison of portable media players USB mass storage device class Internet radio device Media Transfer Protocol
References
External links
Collecting MP3 Portables – Part I,
Part II and
Part III -
Richard Menta's three-part article covers the first digital audio players on the market with pictures of each player.
MP3 Player Buying Guide